The Constraint Was The Curriculum
An essay on the benefits of designing friction into a service so that the capabilities of users increases as a result
Written For
Service Designers both in Government and in the private sector
The Constraint Was the Curriculum
As service designers, weâve been trained to remove friction. Every click eliminated is progress. Every field removed is respect for the userâs time.
But some friction builds capability. And weâve been removing it alongside the friction that just wastes timeâwithout distinguishing between them.
The question isnât âhow do we make this easier?â Itâs âwhat could someone become by doing this?â
Iâve been thinking about the ZX Spectrum.
A generation of bedroom coders taught themselves to program on itâand went on to build Britainâs games industry. Tomb Raider, GTA, the studios that shaped how the world plays.
The obvious reading: we need more coding in schools.
But hereâs what I think actually happened.
The ZX Spectrum didnât teach programming. It made programming the only way to get value from an expensive purchase.
There were no apps. No content to consume. If you wanted games, you either bought them or typed them in from magazines. And when you typed them in, you hit errors. And when you fixed errors, you learned. And when you learned, you started modifying. And when you modified, you started creating.
Sir Clive Sinclair didnât design a learning platform. He designed a cheap computer with nothing on it. The educational outcome was emergentâa side effect of scarcity, not intent.
The constraint was the curriculum.
Taiwan has a similar story, still running.
Since 1951, every business receipt in Taiwan has carried an 8-digit lottery number. Every two months, numbers are drawn on live television. Match all eight and you win the equivalent of ÂŁ250,000. Match the last three and you get a few pounds.
The government didnât design a tax compliance programme. They designed a game where demanding a receipt was the only way to play.
In year one, tax revenue increased 75%âwithout raising rates or intensifying audits. Seventy-four years later, the system still works. Itâs been replicated in China, Brazil, Portugal, Slovakia.
They didnât teach civic duty. They made civic duty the by-product of self-interest.
The uncomfortable truth is Britain has 2.8 million people out of work due to long-term sickness.
The Keep Britain Working review calls it âthe greatest employment challenge for a generation.â
And yet all the evidence says the same thing: good work is good for health. Security, autonomy, purpose, progressionâthese arenât perks. Theyâre protective. People in good work live longer and get sick less often.
So why are we getting sicker?
Because weâve been systematically stripping work of the things that make it good.
Zero-hours uncertainty, algorithmic management, digital systems that treat humans as inputs. We removed the productive struggle and added the pointless kind.
I design services in government and weâve spent years optimising for completion rates. Reducing clicks, eliminating form fields so that every friction point removed is progress.
But when we digitised Work Coach interactionsâthe sitting together, working through complexity, transferring tacit knowledgeâwe didnât remove friction. We relocated it.
The claimant still struggles. They just struggle alone now, with a screen that canât adapt, canât explain the workaround, canât spot the safeguarding concern. The transaction completes and yet the capability doesnât transfer. The dependency remains.
We designed a treadmill.
The ZX Spectrum and the Taiwanese receipt lottery share something. Neither tried to teach the behaviour they needed. They created conditions where the behaviour emergedâbecause it was the only way to get something people actually wanted.
The Spectrum made coding the path to play. Taiwan made receipts the path to winning.
Both aligned self-interest with system benefit. Both generated capability as a by-product.
What would it look like to design services where the action that helps the user is also the action that builds their capability, also the action that generates the data the system needs?
Not compliance as burden. Compliance as by-product.
Not education bolted on. Learning as the only way through.
Next time youâre designing a service, try asking: What could someone become by doing this?
Not just complete. Become.
If the journey leaves people exactly where they started, just more tiredâyou havenât designed a service.
Youâve designed a loading screen that never finishes.
Whatâs the last service you worked on where the friction was actually the feature?